Add Predicting the Enemy in Tower Rush
commit
8c23fa9b2a
13
Predicting-the-Enemy-in-Tower-Rush.md
Normal file
13
Predicting-the-Enemy-in-Tower-Rush.md
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
<br>To ascend to the highest ranks of the competitive ladder, you must transition from reacting to what the opponent IS doing, to predicting what they ARE GOING to do.<br>
|
||||
<br>Predictive gameplay looks like pure magic to a casual observer; it appears as though the player is reading the opponent's mind and dropping spells on empty tiles.<br>
|
||||
Exploiting Habits
|
||||
<br>If you launch a Hog Rider at the bridge, pay intense attention to exactly where the opponent places their defensive Cannon.<br>
|
||||
<br>Once you identify this habit during the first two minutes of the match, you can exploit it ruthlessly in the final minute.<br>
|
||||
Drop your win condition and instantly roll a log to clear the swarm you know is coming.Watch their card cycle.If you predict a Skeleton Army and they play a Mini P.E.K.K.A instead, you just wasted your spell completely.
|
||||
Knowing When They Will Strike
|
||||
<br>Prediction is not just about guessing where a card will be placed; it is also about predicting exactly WHEN the opponent will launch an attack.<br>
|
||||
<br>Because you predicted the timing of their attack, your reaction time is effectively zero; your defense is deploying the exact moment their Balloon appears on the screen.<br>
|
||||
The GambitThe SetupWhen to Use ItThe Predictive Spell (e.g., Log, Fireball)Casting a spell on an empty tile where you know the opponent's counter will be placedOnly in double elixir or when you are absolutely certain of their rotation; incredibly high riskThe Predictive Defense (e.g. If you cherished this article and you simply would like to be given more info with regards to [tower rush](http://129.146.165.238:3000/eviewom7992248/tower-rush1991/wiki/How+MMR+Works+in+Tower+Rush+Games) please visit the web-site. , Pre-planting)Placing a defensive building early because you know they are about to attackWhen they reach 10 elixir and their win condition is in hand; moderate risk
|
||||
The Pinnacle of Skill
|
||||
<br>You didn't just beat their cards; you beat their mind.<br>
|
||||
<br>Control the future of the match.<br>
|
||||
Loading…
Reference in New Issue
Block a user