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The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+Trophy and Rating Systems +
Most modern strategy games utilize a modified version of the Elo rating system, originally designed for professional chess.
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When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.
+There is no 'anti-deck' conspiracy.With millions of players, you will occasionally draw a bad matchup.In the lower arenas, the system often includes 'bots'. +Level-Based Matchmaking +
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://git.lamby.gay/scarlettnovak0/4589tower-rush/wiki/How-to-Deal-with-Spam-Attacks-in-Tower-Rush) games feature upgradeable cards.
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To combat this, developers have implemented secondary checks that look at the player's King Tower level.
+Algorithm CheckImportance LevelElo RatingThe system will always prioritize finding an opponent within a 50-trophy rangeUpgrade StatusSecondary Priority +True Fairness +
Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
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The algorithm is blind; it only respects victory.
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