diff --git a/Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md b/Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md new file mode 100644 index 0000000..e390086 --- /dev/null +++ b/Controlling-the-Arena%3A-Map-Control-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In many strategy games, victory is determined by who possesses the strongest army or the most resources.
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Understanding how to exploit these geographical restrictions is the key to executing flawless defenses and devastating attacks.
+Defending the Bridges +
Because every ground unit must cross one of the two bridges, you always know exactly where the enemy must path.
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If you play your defense too far back, the swarm spreads out, rendering your splash damage virtually useless.
+A heavy tank cannot cross if skeletons are standing in the way.Don't get caught off guard.Controlling the bridge prevents them from placing aggressive buildings. +Funneling with Buildings +
Beyond the natural choke points provided by the map, you can create artificial bottlenecks using your own defensive structures.
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If you place two buildings slightly apart, leaving a small gap in the middle, melee units will naturally funnel into that gap.
+Control TacticExecution MethodPressure PlayConstantly playing cheap threats in one lane to prevent the opponent from ever building a push in the other laneThe Deep DropPlaying slow units at the absolute furthest back tile to maximize the time spent regenerating elixir before they cross the bridge +Dictating the Pace +
When you perfectly control the choke points and dictate the engagements, the opponent will feel incredibly suffocated.
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Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.
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