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In recent years, the [tower rush](https://viewcast.altervista.org/@albertobarrett?page=about) genre has seen an explosion of creativity, fundamentally altering how matches are played.
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This article highlights the most groundbreaking mechanics recently added to the genre and how they have revolutionized the competitive meta.
+Controllable Units
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The introduction of 'Champions' completely shattered this paradigm by giving players units with manually triggered active abilities.
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This single addition exponentially increased the skill ceiling of the game, rewarding players with lightning-fast reflexes.
+A Champion without its ability is just an overpriced, mediocre unit.Bait out the opponent's counter before triggering the ability.Only one Champion can be on the board at a time.
+Evolving the Meta
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These Evolved units often possess vastly superior stats, unique attacks, or the ability to survive spells that would normally kill them instantly.
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It breathes incredible new life into older, forgotten cards, making them instantly relevant and terrifying again.
+New MechanicHow it WorksEvolved UnitsPlay a specific card X number of times to unlock a supercharged version for the next deploymentBase ModifiersPlayers can now swap the default Princess on the tower with different characters that shoot faster, slower, or deal splash damage
+The Future of Mechanics
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The game you played three years ago is not the same game you are playing today.
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Embrace the new mechanics, learn the updated math, and exploit the fresh synergies before anyone else does.
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