Add Stopping the Early Rush in Tower Rush Games
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Stopping-the-Early-Rush-in-Tower-Rush-Games.md
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Stopping-the-Early-Rush-in-Tower-Rush-Games.md
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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
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<br>These hyper-aggressive strategies thrive on the element of surprise and the defender's subsequent mistakes.<br>
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Do Not Panic
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<br>Take a deep breath, analyze the specific units they deployed, and select the optimal counter from your hand.<br>
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<br>If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.<br>
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Hover your defensive spell early.Use the geometry of the map.Accept minor tower damage if necessary.
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Kiting Aggressive Units
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<br>By placing a cheap building or a low-cost ground unit in the center of your side, you can pull them away from the tower.<br>
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<br>Mastering the center-pull placement is a mandatory skill if you want to survive in the higher competitive arenas.<br>
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Rush UnitBest Counter StrategyFast Building TargeterPlace a building (Cannon/Tesla) three tiles from the river in the centerHigh DPS MeleeKite with an Ice Golem into the center while using ranged support
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The Devastating Counter-Push
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<br>The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.<br>
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<br>Defending perfectly is far more satisfying than attacking blindly.<br>
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